Episode #728
Players, Military, Linklater
Videogames
Friday, July 14, 2006
Kurt Andersen and Slate contributor Clive Thompson, talk about how the multi-billion dollar industry of video games is changing the culture. We’ll check out the prototype for Urban Resolve, the military’s video game designed to teach soldiers how to wage urban warfare. We’ll hear about a young multimedia artist for whom reprogrammed old games is just another color on the palette. Plus, Richard Linklater stops by to talk about his new movie A Scanner Darkly.
Still image from "A Scanner Darkly"
(Photo courtesy of Warner Independent)
Guests:
Clive ThompsonCover Story: Video Games
Kurt Andersen and Slate journalist Clive Thompson discuss about how video games are taking over the world - from the front lines of the war in Iraq to the New York art scene.
Video Games 101
If you haven't played a videogame since Ms. Pac-Man, you probably have some catching up to do. Kurt makes it easy with a quick guided tour of the state of the art. Produced by Curtis Fox.
Iraq and the XBox
In the mid-90s, the U.S. military discovered that Marines were customizing the video game Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now the military is busy developing incredibly realistic video games that help soldiers anticipate ...
Super Mario Clouds
Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic "80" Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade why reprogramming video game software comes as naturally ...
Richard Linklater
He lives in Austin, not L.A. He enjoys a level of creative freedom few filmmakers can afford. He jumps from quasi-animated philosophical films like A Scanner Darkly to mainstream comedies like School of Rock to classic romances like Before Sunset. Writer-director Richard Linklater talks with





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