Episode #841
Videogames, Porochista Khakpour
Friday, October 12, 2007
It’s plug ‘n play as we look at the art and science of video games. Kurt Andersen and writer Clive Thompson explore how this multi billion dollar industry is changing the culture. And we’ll check out the prototype for Urban Resolve, the military’s game designed to teach soldiers how to fight urban battles. Plus, Sons and Other Flammable Objects, the dark and witty debut novel from Porochista Khakpour.
Guests:
Clive ThompsonVideogames 101
If you haven’t played a video game since Ms. Pac-Man, you probably have some catching up to do. Kurt has this quick guided tour of the state of the art. Produced by Curtis Fox.
Special Guest: Clive Thompson
Iraq and the XBOX
In the mid-90s, the U.S. military discovered that Marines were customizing the videogame Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now they've added another level of realism for a videogame that helps soldiers ...
Super Mario Clouds
Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic 80s Nintendo game Super Mario Brothers. The artist Cory Arcangel tells Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a ...
Your Brain on Videogames
American kids spend an average of seven hours a week gaming. But what about the grown-ups inside the industry, who play eight to ten hours -– and then leave the office and go home to play some more? Jonathan Mitchell asked game producer Marc ...
Porochista Khakpour
Novelist Porochista Khakpour was three years old in 1980, when her family fled post-revolutionary Iran. She is 29 now, and her memories are woven into her lyrical, witty debut novel, Sons and Other Flammable Objects. Kurt talks with her about the book's loosely autobiographical portrait ...





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