05.23.12
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More with Moore

Friday, September 17, 2010

Ronald D. Moore talks about the constraints of writing for "Star Trek" and the need to break away when he reimagined "Battlestar Galactica." Two immediate changes: no captain's chair and no big view screen.

Guests:

Ronald Moore

Comments [1]

Steve Long from Seattle, WA

When SyFy first advertised a remake of BSG, we all laughed. Why remake something so hokey? I stumbled on a rebroadcast of the miniseries an hour in and could not turn it off. It was not so much the story -- the basics of which I remembered from way back in the '70s; it was the style. It was as though someone finally decided to shoot a sci-fi program for a mature audience, one that cares about story and character development. I believe the discipline of the constraints imposed on Mr. Moore as a writer and later producer of Star Trek: The Next Generation and Deep Space Nine refined his story-telling skills. The characters seemed real and their plight seemingly hopeless. It sometimes looked like chaos but we discovered there was a plan, one that culminated in one of the most clever and epic series finales ever filmed. Battlestar is the ultimate TV recycling job, a show that has set a new standard.

Sep. 24 2010 08:11 PM
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