Design For the Real World: Super Mario Bros

Design For the Real World

Friday, July 29, 2011

When Nintendo released Donkey Kong in 1981, it was one of the only arcade games in which you did more than just blast space invaders. It contained an entire world, with a damsel in distress and an unlikely hero: a little Italian plumber named Mario.

Mario is perhaps the only character from that first generation of arcade games still to be a huge presence in gaming. Nintendo just announced that it is releasing Super Mario Bros for its new handheld console, the Nintendo 3DS. 

Maybe no one is more excited than Tom Chatfield, the author of Fun, Inc.: Why Gaming Will Dominate the Twenty-First Century, who compares Mario creator Shigeru Miyamoto to “Orson Welles, Steven Spielberg, and George Lucas wrapped up” in one person. Chatfield describes his three-decade-long love affair with the plumber in the hat. Produced by Mark Anderson.

Guests:

Tom Chatfield

Contributors:

Mark Anderson

Comments [1]

Tom Chatfield from London

It may be a little cheeky to comment on something I was involved in - but anyone who enjoyed this may be interested in some of my further pontifications on Mario's significance over on my blog, first published in September 2010 - http://tomchatfield.net/2010/09/13/the-meaning-of-mario/

very best

Tom

Aug. 04 2011 10:31 AM

Leave a Comment

Register for your own account so you can vote on comments, save your favorites, and more. Learn more.
Please stay on topic, be civil, and be brief.
Email addresses are never displayed, but they are required to confirm your comments. Names are displayed with all comments. We reserve the right to edit any comments posted on this site. Please read the Comment Guidelines before posting. By leaving a comment, you agree to New York Public Radio's Privacy Policy and Terms Of Use.