Adventures in 3D Sound: Edgar Choueiri's Home Lab

Blog: 04.27.11

Wednesday, April 27, 2011 - 06:00 AM

Edgar Choueiri may appear to be just your average audiophile: he's got a soft-spot for old analog recording equipment and collects early stereophonic test records. He also happens to be a NASA-sponsored rocket scientist poised to revolutionize entertainment as we know it. 

Choueiri is a longtime professor of applied physics and aerospace engineering, but since 2003 he has been moonlighting as an audio engineer, obsessed with 3D sound. Drawing on years of plasma propulsion research (which may help put a man on Mars thanks to an ultra-efficient rocket engine), he devised an algorithm that restores the original spatial sound cues to stereo recordings.  In other words, Choueiri has figured out how to reproduce realistic 3D sound from just two speakers using a method called "crosstalk cancellation."

Geometry of the two-source free-field model. <br>From “Optimal Crosstalk Cancellation for Binaural Audio with Two Loudspeakers” by Edgar Choueiri

Geometry of the two-source free-field model.
From “Optimal Crosstalk Cancellation for Binaural Audio with Two Loudspeakers” by Edgar Choueiri

On this week's show, Kurt Andersen visits Choueiri at his 3D Audio lab in Princeton.  But just as important to the professor's work is his home, built by Charles Steadman in 1834. He owns some 8,000 recordings, including at least a thousand 15-inch reel-to-reel tapes from the dawn of stereophonic sound. Choueiri does his listening surrounded by wood-paneled walls, gazing out through a single window to a heavily populated bird feeder. "It actually sounds more like a little chapel than a good listening room," he says with a chuckle.

Choueiri has high hopes for the future of 3D audio — he envisions it being adopted by the film industry first, much like stereo was in its infancy.  But he says he did not develop the technology to get rich.  As he explains in the video below, he really just wanted to hear one of his favorite pieces of music as purely and perfectly as possible.

We'll have more Adventures in 3D Sound! on this week's episode of the show.

 

Video: Edgar Choueiri considers Bach in 3D

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Comments [21]

lifesize from washington state

i've been reading the comments on choueiri's work, many dismissive. folks who seem to know all about such things claim it's old stuff, not a breakthrough. all i know is i listend to his demonstration on my cheap laptop speakers, and could heaqr the fly buzz AROUND my head. has that really been possible before from 2 forward-facing speakers? maybe i'm missing something, but maybe the know-it-alls are so eager to shoot him down that THEY are missing something. i remember that in the 1800s, the director wanted to close the patent office, since everything had already been invented!

Jan. 26 2013 07:51 PM
Clint Gilbert from Oakland, ca

This seems most useful for live recordings. Most studio work is multi track sessions and often the musicians are not even playing at the same time.

Jan. 26 2013 06:25 PM
Gordon Sutton from Tucker, GA

Some years ago, about a decade or so, I was experimenting with surround sound offerred by the Hughes Laboratoris and someting kept tapping to my rear and I was curious just what it was. It turned out to be the realism of the Hughes surround sound. I could have sworn someone was trying to get my attention. That how utterly realistic it was.
Now, I was wondering, is this program still available?

Gordon

Oct. 23 2012 09:43 PM
charlie morrow from Barton VT, Helsinki FI

It is great that 3D sound is on the rise. Our True 3D www.cmorrow.com has a growing installed base in Europe and North America. There is Dolby Labs atmos, A&G's systems in Italy and the numerous wave field synthesis systems.

We live in a 3d sonic environment. Everyone is 3D sonically literate. It would make sense to have a 3d sonic summit. How about sponsoring it Studio 360?

Oct. 22 2012 02:58 PM
Braxton from NYC

1) This method is using XTC to create binaural cues at your eardrums, and thus it is quite different from Acoustic Holography, which attempts to recreate the entire soundfield in a room.
2) Yes, XTC has been around for a long time, but Dr. Choueiri never claimed to have invented it. The problem with Schroeder's original XTC system was the spectral coloration. If you read Dr. Choueiri's paper, you'll see that it was his novel method of frequency-dependent regularization that allowed him to greatly reduce the spectral effects while still getting a large amount of crosstalk reduction.

Mar. 13 2012 02:04 PM
Chew from Malaysia

I'm student and new to MATLAB. I need to do a project to form a program that can produce 3D sound by using MATLAB.

recently i had done the sound that moving from left to right and right to left by using ITD and IID.

But I wonder that how can I do it with the sound Moving from top to bottom and back to front?

thanks in advanced!!!

Dec. 06 2011 11:01 AM
Wayne from Richmond Virginia

The water sounds in 3-D are terrific. Kudos to Dr. Choueiri. My first introduction to Stereo music was probably around 1969 when I listened to Iron Butterfly's In-A-Gadda-Da-Vida on my newly purchased stereo system. What a trip!

May. 17 2011 08:56 AM
Ed Rybicki from Cape Town

I just vividly remember hearing Led Zeppelin's "Whole Lotta Love" in stereo in 1969...and Pink Floyd's "Several species of small furry animal gathered together in a cave and grooving with a Pict" in 1970. Sounded like magic to me - fuzzy noise going from one speaker to another; footsteps chasing a fly doing similar.

And now in 3D: oh, blow your cool, man...B-)

May. 14 2011 10:12 AM
Steve Small from New Jersey

I can remember very vividly about 1983 when my local npr station playing an spooky horror type audio play. Now Its a little foggy here. I think was based on a book. They didn't call it 3D but the sound did fill the room.At least around the radio.

May. 11 2011 08:16 PM
Don Azuma from Philadelphia

I'd like to hear a piece recorded by the late and great Tony Schwartz. Sorry, don't recall what he called it, but it was a solo wind instrument in a large empty space (terminal?) with a woman in high heels walking through. It was featured in a Kitchen Sister's piece in NPR's Lost and Found Sound.

May. 04 2011 12:32 PM
LinD

Would love to hear Beethoven's Ode to Joy in 3D

May. 02 2011 06:07 PM
RT Mella from Hastings, MN

Impressive. I enjoy the discussions on technology regardless of the relative vintage of the idea or seemingly simplicity of the application, and appreciate the work any one has done in their own free time to explore something they are interested in. I would like to hear Wendy Carlos, Sonic Seasonings in 3-D.....

May. 02 2011 10:39 AM
Stephen Martin from Boston

Hi Gary,

Another way to look at it is that many people have wrestled with the problem ever since Alan Blumlein invented stereo in the 1920's. Did you look at Edgar Choueiri's paper, "Optimal Crosstalk Cancellation for Binaural Audio with Two Loudspeakers”? He talks about the issues with past attempts at 3D sound including head-related transfer function, the Haas effect (inter-aural time di fference), etc. What he does builds on these past attempts and adds another dimension (pun intended) to them.

May. 01 2011 11:39 PM
Gary Eickmeier from Lakeland, FL

This is really outrageous. Every 10 years or so some new genius comes along and invents binaural sound. Crosstalk cancellation has been with us since the beginning. Nor do rocket scientists have any advantage in audio reproduction. This technique cannot be used for 3D movies, because it is not suitable for large audiences; nor is it necessary, because we already have 12 channel surround sound. Please research these pieces a little better before putting them - and us - on.

May. 01 2011 08:25 PM
guy sicihitano from winter park fla

Hello I just your 3d sound examples it sounded just great, I would love to hear a remix of sgt peppers in 3D sound. Will that be Happening some time in the future? thank you guy

May. 01 2011 03:53 PM
Steve Lambrecht from Salt Lake City, UT

Very impressive work of engineering.
My fully analogue system is holographic on its own through careful speaker placement and component selection. Playback of your recording was far to forward and sounded like early stereo, either on the left or right with little blending in between. These effects subdued when listened to on a less accurate system.
May I suggest that the finished filter incorporate a variable blend function from fully discrete to off. That would make the filter tunable to room set-up.
I liked your home lab.

May. 01 2011 03:35 PM
LL from UWS

You asked what we want to hear in 3D. I'd like to hear inside the womb--if not human, then dogs. Sounds of nature such as in forests. But I imagine the bigger demand for 3D sound will be from 'adult entertainment' industry and from the military for training recruits about the overwhelming sounds of battle. Come to think of it, history buffs might like the 3D sounds of recreated famous battles like Gettysburg or Waterloo. Myself, I'd prefer the Monty Python versions.

May. 01 2011 02:53 PM
Steve MacIntyre from Beaver Dam, AZ

I still have my circa-1984 Carver receiver, but I could never get the "Acoustic Holography" function to really work.

May. 01 2011 02:45 PM
Steve MacIntyre from Beaver Dam, AZ

Ambiophonics redux. Or perhaps fulfilled.

May. 01 2011 02:41 PM
Colm Allen from Boston MA

Can this technology be purchased or do you have volunteers who you use for market research etc. How does Joe Plumber get to try it out ?

May. 01 2011 02:29 PM
Tom Marshall from NYC

Is the 3D audio significantly different from Carver Audio's Acoustic Holography? It seems much the same to me; perhaps the algorithm is different, but the idea seems the same. No?
http://en.wikipedia.org/wiki/Sonic_holography

May. 01 2011 12:04 PM

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