February 04, 2006

Psychonauts

Psychonauts

In a video game, the player ventures into the minds of dangerously insane patients at an asylum. The goal of Psychonauts is to resolve their conflicts and save the little kids whom they are threatening. Tim Schafer, the game's creator, told producer Jonathan Mitchell that his best ideas came from a college course on dream interpretation. But why is he so fixated on bunnies?

Leave a Comment

Please keep your comments relevant to this entry. Email addresses are never displayed, but they are required to confirm your comments. All comments on Studio 360 are moderated. Studio 360 reserves the right to edit any comments posted on this site. Please read the studio360.org Comment Guidelines before posting.

Your comment


* required
The information entered into this form will not be used to send unsolicited email and will not be sold to a third party.
 
<< Back to Episode

Get the Studio 360 Newsletter