July 14, 2006

Videogames

Video Games 101

If you haven't played a videogame since Ms. Pac-Man, you probably have some catching up to do. Kurt makes it easy with a quick guided tour of the state of the art. Produced by Curtis Fox.

Iraq and the XBox

In the mid-90s, the U.S. military discovered that Marines were customizing the video game Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now the military is busy developing incredibly realistic video games that help soldiers anticipate the confusion of peacekeeping and the massive complexity of real urban warfare. Rachel McCarthy reports.

Super Mario Clouds

Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic "80" Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a paintbrush.

Richard Linklater

He lives in Austin, not L.A. He enjoys a level of creative freedom few filmmakers can afford. He jumps from quasi-animated philosophical films like A Scanner Darkly to mainstream comedies like School of Rock to classic romances like Before Sunset. Writer-director Richard Linklater talks with Kurt Andersen about the choices he's made and why they don't define him.

Special Guest

Special Guest: Clive Thompson

Clive Thompson was ten years old when Pong was unleashed in "rec rooms" across America and he has been a passionate gamer ever since. Focusing on technology and culture, Thompson contributes regularly to Slate Magazine and NPR. He is published in The Boston Globe, The New York Times and Wired, among others. You can check out his blog at www.collisiondetection.net.

Cover Story: Video Games

Kurt Andersen and Slate journalist Clive Thompson discuss about how video games are taking over the world - from the front lines of the war in Iraq to the New York art scene.

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