Video Games 101
If you haven't played a videogame since Ms. Pac-Man, you probably have some catching up to do. Kurt makes it easy with a quick guided tour of the state of the art. Produced by Curtis Fox.
July 14, 2006
If you haven't played a videogame since Ms. Pac-Man, you probably have some catching up to do. Kurt makes it easy with a quick guided tour of the state of the art. Produced by Curtis Fox.
In the mid-90s, the U.S. military discovered that Marines were customizing the video game Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now the military is busy developing incredibly realistic video games that help soldiers anticipate the confusion of peacekeeping and the massive complexity of real urban warfare. Rachel McCarthy reports.
Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic "80" Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a paintbrush.
He lives in Austin, not L.A. He enjoys a level of creative freedom few filmmakers can afford. He jumps from quasi-animated philosophical films like A Scanner Darkly to mainstream comedies like School of Rock to classic romances like Before Sunset. Writer-director Richard Linklater talks with Kurt Andersen about the choices he's made and why they don't define him.
Special Guest
Clive Thompson was ten years old when Pong was unleashed in "rec rooms" across America and he has been a passionate gamer ever since. Focusing on technology and culture, Thompson contributes regularly to Slate Magazine and NPR. He is published in The Boston Globe, The New York Times and Wired, among others. You can check out his blog at www.collisiondetection.net.
Kurt Andersen and Slate journalist Clive Thompson discuss about how video games are taking over the world - from the front lines of the war in Iraq to the New York art scene.
Studio 360 is a co-production of
Public
Radio International and
WNYC New York Public Radio, and is funded in part by
Ken and Lucy Lehman, the
National Endowment for the Arts, the Lily Auchincloss Foundation, and
DK Eyewitness Travel. Studio 360's American Icons series is supported in part by the
National Endowment for the Humanities. Our series on creativity and science is supported in part by the
Alfred P. Sloan Foundation. Our series on Underground Heroes is supported in part by the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors. ![]()