Episode #627

Freud, Psychonauts, Batman

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Saturday, July 02, 2005

From Freudian slips to videogames to The Sopranos, Kurt Andersen and Jonathan Lear look at how Sigmund Freud and his theories pervade our culture. We’ll experience a new videogame called Psychonauts, which sends players into the minds of patients at an insane asylum. The game’s creator, Tim Shafer, is a legend in the gaming world, but he seems to have a fixation on bunnies. And we’ll imagine a meeting that was planned but never took place between Dr. Freud and movie mogul Samuel Goldwyn.


Jonathan Lear

Special Guest: Jonathan Lear

Kurt Andersen and Jonathan Lear look at how Sigmund Freud and the ideas of psychoanalysis pervade our culture.

Jonathan Lear teaches philosophy at the University of Chicago, where he is the John U. Nef Distinguished Service Professor. He is also a practicing psychoanalyst. His new book, Freud, puts ...



In a new videogame, the player ventures through the minds of dangerously insane patients at an asylum. The goal of Psychonauts is to resolve their conflicts and save the little kids whom they are threatening. Tim Schafer, the game’s creator, got his ideas from a college ...



In 1925, the movie mogul Samuel Goldwyn traveled all the way to Vienna to meet Sigmund Freud. Goldwyn wanted the famous doctor to consult on movies for MGM — to tell filmmakers what was happening psychologically in famous relationships like Anthony and Cleopatra's. Freud, however, refused even to see Goldwyn. ...


The Ceiling Above the Couch

Sigmund Freud saw most of his patients — famous case studies like "the Wolf Man" and Anna O — in the study of his Vienna home. Spencer Finch, a painter, was so inspired by Freud that he spent a day in the Freud House depicting the ...


How Art Works: Method Acting

The phrase "be in the moment" has become a self-help cliche, but it actually comes out of Method acting. The Method, developed from ideas of Constantin Stanislavski, is gospel for American actors. Dmae Roberts spoke with actors and directors in Portland, Oregon to find out what it means ...


Design for the Real World: Fixed Gear Bike

With only one speed, no flywheel, and no brakes, the fixed-gear reduces the modern bicycle to its most basic machinery. In today’s Design for the Real World, graphic designer and amateur racer Naz Hamid tells why he loves to ride on the wild side. Produced by Jonathan Menjivar.


Commentary: Batman

Kurt muses on the many failures and one success of the summer blockbuster season.


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