Tag: Design
Studio 360
You Must Be This Tall
Friday, July 28, 2006
Summertime presents a lot of choices, like picking the least disappointing blockbuster movies, finding the secret vacation spots, and making the most of a day at the amusement park. We asked Eddie Sotto, a former ride designer for Disney, what makes a well-designed theme park ride. Produced ...
Studio 360
Sticky Fingers
Friday, June 02, 2006
When we asked graphic designer Stefan Sagmeister to pick his favorite album cover of all time, he chose a notorious design by Andy Warhol: The Rolling Stones' Sticky Fingers. Produced by Derek John.
Studio 360
Design for the Real World: Band-Aid
Friday, May 26, 2006
Paola Antonelli, a design curator at the Museum of Modern Art in New York, appreciates the classic design of this staple of your medicine cabinet.
Studio 360
The New, New Orleans
Friday, May 26, 2006
The reconstruction of New Orleans may be years away, but plans are coming off the drawing board. Andres Duany and his team of "New Urbanists" have come to New Orleans with their vision of the future: 19th century-style town plans that encourage compact living and walkability. That's ...
Studio 360
Diamonds are Forever
Friday, May 19, 2006
They're not as rare as you might think. In fact, scientists have learned how to grow perfect diamonds in a laboratory. But that hasn't taken the shine off their allure, even for the experts who make them.
Studio 360
Hate Cute?
Friday, April 21, 2006
Cute is supposed to appeal universally, but some people just don't get it. Tamar Brott has some thoughts to share about being cute-averse in a too-cute world.
Studio 360
Big Eyes
Friday, April 21, 2006
Big eyes are appealing on anything -- babies, puppies, cartoon characters, Jake Gyllenhaal. But our fondness for big eyes is the work of nature, not Disney. Studio 360's Eric Molinsky found out how evolutionary psychology butts into pop culture.
Studio 360
Design for the Real World: Q-Tips
Friday, April 14, 2006
Paola Antonelli explains the origins of everybody's favorite ear cleaner.
Studio 360
Iconic Buildings
Thursday, April 06, 2006
Architect Charles Jencks explains what makes a building like the Eiffel Tower or the World Trade Center more than just a building, but a lasting image that redefines a city.
Studio 360
Get Well Soon
Thursday, April 06, 2006
Hospital architecture usually stirs up feelings of anxiety and dread—which may not encourage patients to recover quickly, according to several new studies. Jocelyn Gonzales reports on the architects and medical professionals who are designing a new wave of feel-good hospitals, as part of our on-going series on ...
Studio 360
Design for the Real World: Roomba
Friday, March 24, 2006
Buy any robots lately? Robotics engineer Daniel H. Wilson explains what's so special about a sentient little vacuum cleaner called the "Roomba." Produced by Caitlin Lindsey.
Studio 360
Fins Come to Karachi
Thursday, March 16, 2006
Samina Quraeshi grew up in a prominent family in Pakistan in the 1960s. She remembers the exact moment she decided to become a designer: when she saw the tail fins on the American ambassador's car.
Studio 360
The Bomb
Friday, March 10, 2006
This week in Studio 360, the Cold War is over -- but the atomic bomb still has a hold on us. Kurt Andersen talks with historian Richard Rhodes about how living with the threat of the bomb has changed us and our culture, high ...
Studio 360
Bionic Hearing
Thursday, March 02, 2006
Michael Chorost was born with a severe hearing impairment, the result of a rubella epidemic in the 1960s. He used hearing aids, learned to speak, went to regular schools and got his Ph.D. in English. Then, a few years ago, Michael's residual hearing abruptly gave out. His ...
Studio 360
HDTV Takes the Scenic Route
Thursday, February 16, 2006
Set designers for television always want their sets to look good; whether a police precinct, fake emergency room, or news magazine backdrop -- but they never want them to upstage the performers in the foreground. As Dave Johns discovered, these days the super-sharp resolution of high definition ...





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